Taking a hit during the startup and recovery of Drive Parry causes the user to suffer a Punish Counter, though they are still able to block normally during recovery. Drive Parries have recovery frames, and parrying too early causes a normal block, while still costing half a Drive bar. Parrying incoming attacks replenishes the Drive meter, and it also automatically parries multihit moves while in effect. Drive Parry: A parry stance, which slowly reduces the Drive gauge while it's active.If two Drive Impacts clash, they will cancel each other out. Drive Impacts have high startup and can be reacted to, and they can be countered with another Drive Impact, a throw, or a Drive Parry. Crushing a fighter in Burnout causes stun. If the stumbling opponent is against a wall, it causes a Crush, causing them to slide down the wall for a followup aerial opponents are vulnerable for longer since they have to land on the ground. Against blocking opponents, it will deplete part of their Drive gauge and cause them to stumble backwards. If it armors an attack and hits (or causes a Punish Counter), Drive Impact causes a crumple with a dramatic camera zoom and colorful splashes of paint based on the fighter's signature colors if it doesn't armor an attack, it will simply cause a knockdown. The user takes grey health damage for any attack armored which can recover over time, like blocked damage in Street Fighter V. Drive Impact: A forward-moving heavy attack that has 2 hits of armor and launches opponents on hit, similar to a Focus Attack.The Drive gauge replenishes over time after a brief moment out of combat, or when hitting opponents (regardless of blocking). Each fighter starts with 6 Drive bars, which deplete when using Drive abilities, blocking hits, or being hit by a Punish Counter, Drive Impact, or Supers. The major new feature of Street Fighter 6's gameplay revolves around the "Drive" system - a bar below the characters' vitality meters that enable the use of several abilities that draw on it. The Drive Gauge plays a large role in Street Fighter 6. Two new modes will be available alongside: World Tour, an immersive single-player story experience, and Battle Hub, which will further expand the scope of player communication and engagement. More information about the Street Fighter 6 comic line can be found on UDON's website.Summary " Street Fighter 6, the next game in the iconic series, will release in 2023! Take part in the Fighting Ground, which focuses on the classic fighting game experience with modes from previous games in the series. Unlike their previous collaborations, UDON's SF6 comic run is serving as an official prequel to the game's Story Mode, so they're going to delve much more into what happened to Ken and hopefully give strong introductions to the wide cast of newcomers this time around. Most of these comic variants will be priced at $6 for retail, but UDON is making an exclusive Kimberly in a bikini cover with a limited run of only 250 copies for $50. The A cover versions of issues 2 and 3 also give us a new look at the last 3 characters who've yet to be seen in-game for SF6 with Cammy, Zangief and Lily as well as a mysterious masked figure on #2 cover B. One that should immediately get the attention of fighting game fans is the B cover for issue #1, which features new art from the legendary Shinkiro showing off new portraits for Ken, Mel and Luke plus a couple of characters who look like JP and Laura. Starting on May 10, the main issues are set to be released once a week, and since this is UDON we're talking about, of course they have a bunch of different cover art variants to collect. As announced in their new blog post, there will be 5 issues released in total for this SF6 comic run with #0 being available on as part of Free Comic Book Day
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